Vampire overlord

Subtitle

Odilia's tech tree of buildings and units.

Odilia greatest value is as a dollmaker class magic caster. She is able to create armies of durable and replaceable shocktroops, and to have great defense and intel in any given area using advanced technologies by setting up bases. This section describe all available options of Odilia to use her ice and necromatic powers to build up and utilitize such an army. Any gouverment or king who would realize Odilia's potential, and somehow manage to get Odilia on his side, is good to go to start conquering territory, and allow such a leader to become an absolute monarch.

Odilia is able to summon groups of golems and magical creatures by herself. But she is limited to the elements of ice, vampiric minions or to a lesser extend various kind of simple undead creatures. But her power would not last long enough to create a true army. For that she need to summon and build up magical buildings which allow for generation of magic and energy and to create various resources. Once a decent base is build up, then Odilia can order for the summoning of creatures which do not burn her own power.
BUILDINGS
Hydrogen power plant
This building provide electricity by burning magically created hydrogen with oxigen. As Odilia provide each powerplant with its own hydrogen magic mist maker, each plant will last for decades before it would run out of magic. The power output is not that high, but can be upgraded by Odilia investing more magic in it. Most buildings need electricity, and this building will provide that. It is a save source of power, as each plant consume his hydrogen as soon as it is produced. This building is made entirely from hardened ice, and can only be build by Odilia herself.

Land Factory
The first tier of production buildings Odilia can build. It produces the staple of every army, land based sentinels and vehicles, made from magic ice, or when it is available, steel, carbon and other rare metals. This building is some kind of 3D printer, which quickly constructs units. It can also repair units, but not reload aircraft. The units it produces are for mostly the non-magical kind of warfare.

Naval Factory
The second tier of production. This give Odilia's army the capacity to dominate the sea, attacking coasts, or transport larger units over water. This building has some light sea and anti air defense, but only enough for defense against the most basic units.
Omni Radar Facility
This building provide radar, sonar and vision in a wide area. It can also detect heat, and if Odilia herself would enter the building, it can also magically detect lifeforce, magic and willpower. This building can be the most basic command center for Odilia, if nothing more advanced is present. As this building can be entirely made from ice, it is relatively easy to build for herself. This building is capable of sonar, but only if the building is placed inside water. By releasing icebirds, this structure allow monitoring an entire country by vision. The omni radar has an AI, and can do the monitoring independent from Odilia, and will inform her only if something interesting is occuring.
Aircraft Factory
This is the third tier of production, aircraft. Each aircraft factory can also reload and repair aircraft rapidly, and can function as an airstaging platform. In fact, it can build one aircraft, and refuel two other airplanes at the same time. The use of aircraft do require radar, so this building only comes when a radar facility is present. The stronger aircraft also need steel and rare metals to be build. An aircraft factory is usually only viable when a decent economy is present.
Scatter Shield
This building hides smaller outposts from view and radar. Radar is not an issue in current times, but it still hides complete bases from view. Only when you basically walk into the base, the field of projection will fail. This building is not as costly to maintain as a shield generator, but it do require some rare metals to build one.

Shield Generator (Shield of Light)

Any base of operations is save under the umbrella of energy from this construct. A shield generator can protect against almost any weapon or magic thrown at it and the shields can take a lot of damage before going down. The shields will not stop a person from passing through it. To keep it up, the power of a moderately upgraded hydrogen powerplant is needed.

Hyalila Mass Fabricator

Once Odilia gets to this, her army can convert any raw materials brought to it, into rare metals, steel and carbon for use into her army. This building allow the construction of more advanced units and buildings. As this expensive building is a vital start to Odilia's more advanced production, it is usually placed at the center of a large base along other special resource buildings, and covered under multiple shields. The Hyalila need two maximally upgraded hydrogen powerplants as well to operate. It can be build from ice only, but require high amounts of magic to complete it. Faith or an other extern source of magic would be needed to complete it in a decent time.
Fusion Reactor
With cold fusion of magically created heavy water, so called deutrium, the most powerfull of all energy sources is enabled for operation of the more advanced buildings. This large structure can provide an entire base, -or medium size countries- from energy. This building need special alloys and vast knowledge about nuclear sience. This large building needs heavy protection, as it will explode on destruction, and release deadly but relatively shortliving radiation particles in a wide area.

Paragon Mana Converter

This building is needed if Odilia want her production to scale up, and like to keep using magical units. If a country size army is desired, Odilia herself cannot produce enough magic to fuel the production. This experimental structure can create huge amounts of magic energy, by converting electricity into mana. This building can only function if a fusion reactor is available. Once Odilia have this building running, she can produce a near infinite amount of magic sentinels to overwhelm any opposition. It was thanks to this invention that the great tomb of Nazarick was able to overrun a large part of the continent.

Necromatic Factory Hethiya

It is common knowledge that to create an undead creature, you need a suitable corpse. Deny the undead side their corpses, -or somehow prevent dying from them-, and eventually the numbers of undead will dwindle down. Not so with the Necromatic Factory Hethiya. This building can create undead monsters without a supply of corpses. This building need only one template corpse, and from this, an endless stream of bloodthirsthy ghouls, liches, dementors and other higher level undead can be produced. The Hethiya is quite demanding on magic intake. Without strong faith based magic, -or the presence of a Paragon-, production of a large army would not be possible. Presence of this building will cause 'decay' of the surrounding area, making it inhospitable for most living things. Most 'good', 'light', 'nature', or for that instance any other race that does not belong to the 'darker' type races, will turn agressive to Odilia's army when this structure is present. In current times, she will likely not build the Hethiya to avoid such a situation, although it is someting that could be used if the situation is bad enough.

Conventional and magic units

Field Engineer

Gattling Sentinel Mongoose
The Mongoose is armed with a rapid-fire Gatling Plasma Cannon and a useful Heavy Fragmentation Grenade Launcher, so it can bring serious firepower to bear on a target. The Mongoose is ideal for chasing down perhaps injured or fleeing units due to it's extremly potent and accurate machine gun, and ever so powerful fragmentation launcher which fires it's arc estimated to where the enemy is moving to, this means that if the unit is in a straight line, your Mongooses will not miss, however the grenade launcher is designed for dealing with groups of units and thus will shine brighter on those terms. The mongoose is excellent for navigating through forests and other rugged terrain, and is an excellent choice as an anti-personel unit.
Hover Tank Obsidian
The Obsidian is a very powerful and formidable unit, being hard to destroy due to its shield. Its main cannon has high armor piercing damage per shot, but  has a low rate of fire. They are not to be underestimated in field assaults as they will sponge up lots of damage from attackers and will deal great damage to buildings or bigger vehicles or bots. The Obsidian is excellent for taking out highly armored objects, and has a better range then the Mongoose. The tank has a small machine gun for support, but is vulnerable for air attacks, and performs a bit poorly when swarmed by smaller units when it is on itself. But the tank never fail to bring that fear factor on any battlefield, when it leisurely glide into view. The tank is quite large, and not manouvreable in forested or dense urban areas, but due to its magnetic hovering, the tank can easely overcome rivers. Moving water does slow it down though and cause inaccuracy from the main cannon, and the shield from the Obsidian does not cover the underside of the tank. This makes the tank not suitable for naval use.
Flak Artillery Ascendant