Silvia is a wood elf, who has an affinity for aura magic. She has an obscenely huge mana pool and high Charisma. But Silvia's Wisdom is only average, and on all other fronts is she weak. Most people deemed her weak and unsuitable for any kind of combat, and even healing could be done better by other cleric class casters. She was kept as a ladies compagnion in a powerfull noble family. That was, until civil unrest broke out, and the noble family had to flee the country, abandoning their castle and lands. Silvia was then found and taken in by Wismerhill and his band of friends and mercenaries. Their group was slowly growing all the time, more and more becoming an army, while taking on adventures and raids. Silvia became a core member, and with help of special items, she was able to utilitize her strong mana to benefit others. She specialized in casting aura's, a rare brand of magic which blessed all allies in a wide area with extra strength, endurance and magic protection, at cost of a part of the casters latent mana pool. Normally are aura's not that strong or big. But it was due to several legendary items, that Silvia became truly effective, even to the point of being overpowered. But many of those items come with a cost to the wearer, and are not easy to accomodate to.
As long as the soul is unfettered, so is the body.
Skyforth Support Lotus Shoes
Energy Shield: 155(325)
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Energy Shield + 110%
+100 to maximum Mana
25% reduced mana reserved for aura's.
Allies affected by your aura's have +25% movespeed.
Allies affected by your aura's have +15% attack and cast speed.
Unaffected by desecrated ground.
-25% to Dexterity
-50% to Agility
50% decreased movement speed
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Woman's sacrefice given form,
She allows others to outrun a storm.
Silvia's first weapon item which she could use, even if it was to her
dissapointment only a fan which sucked at casting spells. She normally
blew up or damaged every wand due to her abnormally high mana, Silvia was
thus unable to cast effectively spells. But this Void Fan type wand was
able to handle her mana. It sucks in attack power, but was good in
using her mana for aura's and Energy Shields. And finally she got
something which was not hampering her in some way or another. This item
was traded for with some merchants as a collectors item. Some
intimidating looks from the more imposing members of Wishmerhills ground
made the price reasonable enough. Nobody want their little auramancer
to be dissapointed, thus she got the fan.
Silvia's stats
Offense : 80% reduced spell damage.
Defense : 30% chance to block, block apply only to Energy Shield.
325 Energy Shield. Holy, Ghost and
Lightning resistance, immunity to desecrated ground.
Support : 899 maximum mana.
Aura boost : 300% increased radius, 50% increased effect, extra elemental resistance, extra movespeed, attack and cast speed.
Aura's take only 24% of mana pool, 4 aura limit.
Void Battery Fanned Wand
30% chance to Block an physical attack.
_______________________________
80% reduced Spell Damage
100% reduced physical Damage
40% increased Mana Cost of Skills
50% decreased Mana regeneration rate.
+260 to maximum Mana.
Block chance only apply on an active Energy Shield.
+60% to Ghost Resistance.
100% increased radius of Aura's.
20% reduced mana reserved for Aura's.
Covenant Marianne's gown
Energy Shield: 215(709)
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230% increased Energy Shield
90% faster start of Energy Shield recharge
+62 to maximum Charisma
+34 to maximum Wisdom
+50% to Cold resistance
+30% to Earth resistance
Cannot be Frozen
20% reduced mana reserved for aura's.
50% increased effect of aura's.
Allies affected by your aura's recover faster from exhausion.
The dress cleans itself by pouring water over it.
The dress repairs itself by rubbing dirt on it.
-25% to agility
-25% to Strength
50% decreased dodge chance.
Disable all aura's for two hours, when upequipped.
_______________________
Lady Marianne's apparel became ever more extravagant,
as her body and soul became ever more corrupted.
_____________________________________________________________________________________________________
Captivity bread creativity
This ornament was buyed by one of Wishmerhills friends from an auction of a church in need of funds. It had some ridiculous enchantments with extremely high Charisma requirements, but the guy knew that Silvia actually had that kind of Charisma. When they let Silvia try the gemstone gloves, she could reach level two of the Charisma enchantments, and thus double her Energy Shield and aura radius. And it would become even stronger, if they could find way's to improve Silvia's Charisma further.
The Lightbringer Gemstone Gloves came with some penalties, but Silvia was glad she could still use her Void Battery Fan, as it was considered a wand. And she was not much in labor or cooking anyway, so not much was lost there for her.
The true downside for Wishmerhills group was, that the Gemstone Gloves had so many valuable gems on them, and was so expensive, that it would attract a lot of greed and envy from other people. Combined with its penalty on the Energy Shield being down for four hours when taken off, -or being put on for that matter-, it would mean that Silvia had to wear the gloves all the time, and had to be permanently guarded against thieves. She was by now becoming the center of Wishmerhills army, -an important keystone-, which could make or break his battle results. Thus an entire regiment of 200 elite soldiers was tasked with guarding her, and put partically under her command, as long as it did not compromise her safety.
Silvia's stats
Offense : 80% reduced spell damage.
Defense : 30% chance to block, block apply only to Energy Shield.
896
armor, 1711(2566) Energy Shield. Energy Shield radius 45 feet. Holy, Chaos, Ghost, Earth, Cold, and
Lightning resistance, immunity to desecrated ground. Cannot be Stunned. Cannot be Frozen.
Support : 1146 maximum mana.
Aura boost : 500% increased radius, 100% increased effect, extra elemental resistance, movespeed, attack and cast speed. Allies under aura recover faster from exhaustion.
Aura's take only 19.2% of mana pool, 5 aura limit.
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When the battle of three towns happen, and the old king and his army was defeated, Whismerhill became king of Tordun. When the palace of the old king was raided, Whismerhills troops encountered again fierce resistance from the queen and her magicans. Especially her Parasol granted the old queen some powerfull boons, and only when Wishmerhills friends themself helped their troops out, they were able to defeat the queen. From her dead body, they claimed several rare and legendary items, and one of them was the Esh Visage Parasol Shield.
The Esh Visage is a strange hybrid item, which is both a wand, a shield and a mace. It does use mana to be used as a mace or a shield, and would be best suited for a magically inclined person, with a large mana pool. While the old queen certainly made good use of the parasol, Silvia could get even more out of the item, as it would allow someone without strength to still have some way for physical attacks or defending himself from close range attacks. The parasol was also a wand, and because of that Silvia could use it with her Lightbringer Gemstone Gloves. The most remarkable thing was that against large opponents, Silvia could become the best tank in the army. The Esh Visage was extremely good in absorbing blunt damage, migating all kinetic energy from the blow in the parasol itself, so that the user never suffers from any impact or knockback.
Silvia's stats
Offense : 50% reduced spell damage. Parasol smash.
Defense : 58% chance to block, block apply only to Energy Shield.
896
armor, 2229(4458) Energy Shield. Energy Shield radius 45 feet. Holy, Chaos, Ghost, Earth, Cold, and
Lightning resistance, immunity to desecrated ground. Cannot be Stunned. Cannot be Frozen. Cannot be pushed back.
Support : 1146 maximum mana.
Aura
boost : 500% increased radius, 125% increased effect, extra elemental
resistance, movespeed, attack and cast speed. Allies under aura recover
faster from exhaustion.
Aura's take only 15.4% of mana pool, 6 aura limit.
Esh Visage Parasol Shield
28% chance to block physical or magical attack.
Energy Shield: 130(208)
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160% increased Energy Shield
+310 to maximum Energy Shield
+67 to Intelligence
+43 to Wisdom
Mind magic does not bypass Energy Shield.
-25% damage taken from projectile attacks.
20% reduced mana reserved for aura's.
25% increased effect of aura's.
Cannot be pushed back.
Item is unbreakable.
Item can be used as a shield, a wand or a mace, and fit all three classes.
30% increased Spell Damage.
150% increased stun chance, when swung around like a mace.
Unblockable physical attack, when swung around like a mace.
50% increased area of effect, when swung around like a mace.
Can knock enemies back.
60% more chance to block against large opponents or blunt weapons.
Uses mana, when swung around like a mace.
Uses mana, when being used as a shield.
-50% to Strength
-50% to Agility
-50% to Dexterity
-50% to Luck
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Be not blinded by the light.
Divination Spike-point Belt
Energy Shield: 310(868)
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280% increased Energy Shield.
+210 to maximum Energy Shield.
60% increased Energy Shield recharge rate.
+45 to Charisma
+35 to Wisdom
No more body excreting when stuffed front and back.
- When the wearer is stuffed front and back, -and wearing the belt for 48 hours-, the following enchantments are also active;
Any aura radius is multiplied by a factor 2.
Every enemy inside the aura radius is cursed with Temporal Chains.
Every enemy inside the aura radius is cursed with Enfeeble.
Cannot be Cursed.
Unaffected by consecrated ground.
....
In this chaotic world
The rewards of the soul
Outlast the rewards of the flesh.
+67 to Intelligence
+43 to Wisdom
15% reduced mana reserved for aura's.
50% increased effect of aura's.
-100% Mana when item is unequipped.
-25% to Dexterity
-25% to Stamina
-25% decreased dodge chance.
Wearer have high chance to faint when exhausted.
Wearer will faint when taking physical damage to life.
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"Don't think of all the misery, but of the beauty that still remains."
- Courturier of lady Silvia.
Being a Machioness now, Silvia was espected to act on a regular base in public, and to travel sometimes for negotiation, overseeing orders and other leadership things. But with Silvia's new corset, her mobility and stamina was now at a all-time low, and she was easely exhausted, and slow to walk around. Her restricted and compressed body also hampered her ability to react on situations, or even something simple as looking around. Silvia's advisors reported this to Wishmerhills advisors, as a solution had to be found. Taking off the most limiting items was not an option here. The court wizards of Wishmerhill eventually came with a solution in the form of the Timeless Artifice, -an device attached to the wearers back-, which would allow Silvia to move around using her magic and to have better awareness or her surroundings. It works mostly like any aura would, in that it just take a part of the users mana pool or regeneration to keep an ability active. It would allow Silvia to move around without getting exhausted, and to be better aware of everyone around her. When needed in battle, she could just shut it down in favor on an extra aura. The Timeless Artifice even had a nifty defensive ability with a Phasing ability, so even if someone would suprise Silvia in close combat, she could shift to an astral form for a short time, and escape the situation.
Silvia's stats
Offense : Spend Energy Shield before mana for magic skill costs. Skills cost 200% more. 50% reduced spell damage. Parasol smash.
Defense : 58% chance to block, block apply only to Energy Shield.
2535 armor (with 642 charisma and 289 wisdom), 85% of damage is taken from mana before life. 3983(9957) Energy Shield. Energy Shield radius 45 feet. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some Dark and Fire resistance. immunity to consecrated and desecrated ground. Cannot be Stunned. Cannot be Frozen. Cannot be Cursed. Cannot be Burned. Cannot be pushed back.
Support : 1667 maximum mana. Phasing and Floating movement. Arcane Vision and Detect. Floating and Arcane Vision each take 6.1% of mana regeneration when actived.
Aura boost : 2200% increased radius, 175% increased effect, extra elemental resistance, movespeed, attack and cast speed. Aura's reserve mana regeneration. Allies under aura recover faster from exhaustion and low mana. Enemies under aura are cursed with Temporal Chains and Enfeeble.
Aura's take only 13.1% of mana regeneration, 7 aura limit.
Pungyan Golden Lotus Boots
Energy Shield: 195(585)
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Energy Shield + 200%
+190 to maximum Mana
+38 to Charisma
+24 to Wisdom
25% reduced mana reserved for aura's.
Allies affected by your aura's have +25% movespeed.
Allies affected by your aura's have +25% attack and cast speed.
Unaffected by desecrated ground.
-30% to Dexterity
-50% to Agility
60% decreased movement speed
"If the shoe fits, it is probably worn out"
- Courturier of Machioness Silvia
The pope of their continent had declared Whismerhill an heretic, and united several countries against them to throw them over. Wishmerhill did have a Succubus as a wife, but it had probably more to do with Wishmerhill taking over several countries so far, and ignoring the pope his complaints or perhaps Whismerhills friends calling him a fart.
With help of Silvia's aura's, the armies of the smaller countries were easely fended of, but the pope and his army of crusaders were a force who took a heavy toll on Wishmerhills army. They narrowly escaped a defeat by taking out several enemy auramancers of the priestly orders.
It was in that battle, that Silvia's aura was basically cancelled out, due to opposing aura's of the priests. They countered mainly with negative aura's which nullified Silvia's positive aura, while their aura's positive effects stayed active. Most priests destroyed their magical artifacts when they were captured, to prevent them from falling into enemy hands. But in one case Wishmerhills troops managed to get their hands on an aura artifact.
The Viridian Jewel of Longevity, an air stone encased in a platium sphere, which had the ability to automatically spread curses inside the casters aura radius. The Jewel also provided a moderate self-healing ability to the wearer, and removed the need of breathing, as long as the Jewel was worn inside the mouth. The only downside was that upon removal of the jewel, the wearer suffered from reduced mana regeneration for a full day.
Wishmerhill decided that the item would go to Silvia, as she was the main auramancer of his army. Silvia did not have to wear this artifact a lot, only when going to a battle there was actual need for this item. But when visiting Whismerhill and his friends at his palace, Carmina insisted on many occasions for Silvia to wear her full attire, which would include the Viridian Jewel. Carmina made comments how it shaped her cheeks so nicely, and how it made her cute and adorable. By now Silvia was sure that Carmina took delight in her suffering and placing restrictions upon her. But the heavy penalties imposed on Silvia when the Viridian Jewel had to be removed, prevented too much abuse by Carmina. Someone can only go so long without eating and drinking, and the penalties were too heavy to abuse the Jewel outside the relatively save royal palace.
Silvia's stats
Offense : Spend Energy Shield before mana for magic skill costs. Skills cost 200% more. 35% reduced spell damage. Parasol smash.
Defense : 58% chance to block, block apply only to Energy Shield. 2595
armor (with 680 charisma and 373 wisdom), 90% of damage is taken from
mana before life. 4568(11420) Energy Shield. Energy Shield radius 45
feet. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned. Cannot be Frozen. Cannot be Cursed. Cannot be
Burned. Cannot be Suffocated. Cannot be pushed back.
Support : 1830 maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Floating and
Arcane Vision each take 6.6% of mana regeneration when actived.
Aura
boost : 2400% increased radius, 175% increased effect of aura's, extra elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 50% increased effect of Curses. Enemies under aura are cursed with Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and Enfeeble.
Aura's take only 13.1% of mana regeneration, 7 aura limit.
Viridian Jewel of Longevity
+60 to Wisdom
________________________________
+73 to maximum Mana.
+39 to Intelligence
15% increased Spell Damage
100% increased radius of aura's.
50% increased effect of your Curses
Every enemy inside your aura radius is cursed with Weaker Mind.
Every enemy inside your aura radius is cursed with Vulnerability.
Every enemy inside your aura radius is cursed with Elemental Weakness.
Effect of enemy aura's which overlap with your aura are halved.
Grants a Self-Healing ability when Mana is full.
Everlasting Breath
Viridian Jewel always fill the wearer his lungs with clean and fresh air.
Immunity to natural diseases, or anything that impair the lungs.
Cannot be Suffocated.
Cannot speak while wearing the artifact.
Cannot eat or drink while wearing the artifact.
75% of current mana is depleted upon removal of the Viridian Jewel. Mana regeneration is reduced by 75% for 72 hours upon removal of the Viridian Jewel.
Energy Shield: 323(1163)
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Energy Shield + 260%
+140 to maximum Mana
+51 to Charisma
+30% to Ghost Resistance
50% increased area effect of Area Skills.
20% reduced mana reserved for aura's.
200% increased radius of auras.
Regenerate 1% Energy Shield per second.
Grants the spell Mind Wall. Aura ability that protect the user from mind altering magic and potions. Aura takes 20% of maximum mana pool.
Grants the spell Magic Message, up to 1 mile distance.
Every hour the wearer did not talk, the distance goes up by 1 mile.
The limit is 360 miles. Aura takes 20% of maximum mana pool.
________________________________
You think we do not know.
We know all that you think.
Being home again, Silvia plummeted right into a depression. Her court and gouverment were celebrating the expansion of their domain, and the increase in wealth and influence it would bring. But Silvia missed it being able to eat normally, and she also lost any and all magic offensive power, being unable to use her own voice. Common magic spells usually require a voice and a focus, and without one of those, you cannot use active spells. And the girlish but slightly mechanical sounding mind voice from the Praetor Tiara was cast inside people their head, and was not a real voice in any way. Thus Silvia just had become totally defenseless.
Once the celebrations ceased, Silvia's advisors started to form a new gouvernment. Their territory had become so much bigger, that it was a country on itself, and they needed ministers and such.
As Silvia was quite passive these day's due to her depression, the advisors took their chance, and reformed the gouvernment to a parlementair monarchy. If it was not for Whismerhill, they would have cut down Silvia's power, but knewing he would not accept that, they gave her absolute right to veto laws, and any law had to pass her judgement. But the advisors knew the machioness would sign most things easy, and the country was still mostly their to control and rule, as minister jobs were divided between them. But some advisors knew Silvia was in her heart a dependable and good girl, and she was better to trust on the long term, then most of the greedy politicians. With Silvia being so dependent now on personal care, and having no means to defend herself, she was not able to act independently from her waitresses and guardians. Silvia needed a means to defend herself again. The court magicans who were in this small royalist party, sugested to go for items which had a magic ability build in them.
They managed to inform some of Wishmerhills friends as well, and one of them brought them a Prismatic Fan, which was able to have spells etched into its base. They eventually smuggled it succesfully into Silvia's castle, and into her hands. And after several showy demonstrations, which left quite a few smoldered ministers and advisors in her wake, Silvia was taken serious again as machioness, at least regarding politic affairs. She had to take out a few of the most corrupt ministers from office, and some things didn't went without resistance, but that is a story for another time.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 180% more. 55% reduced spell damage. Parasol
smash. 50% increased area effect.
Defense : 58% chance to block, block apply only to Energy Shield. 2646
armor (with 731 charisma and 398 wisdom), 90% of damage is taken from
mana before life. 5731(17193) Energy Shield. Energy Shield radius 45
feet. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned. Cannot be Frozen. Cannot be Cursed. Cannot be
Burned. Cannot be Suffocated. Cannot be pushed back.
Support : 2021 maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating and
Arcane Vision each take 5.3% of mana regeneration when actived.
Aura
boost : 3800% increased radius, 175% increased effect of aura's, extra
elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 50% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeble.
Aura's take only 10.5% of mana regeneration, 9 aura limit.
50% chance to Block an physical attack.
_______________________________
60% reduced Spell Damage
100% reduced physical Damage
+25 to Wisdom
40% increased Mana Cost of Skills
25% decreased Mana regeneration rate.
+280 to maximum Mana.
Whirling Barrier
Block chance only apply on an active Energy Shield.
+60% to Ghost Resistance.
300% increased radius of Aura's.
20% reduced mana reserved for Aura's.
Grants the magic spell Astral Smite: An attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
Grants the magic spell Brilliant Radiance: Offensive area spell, purifying the targets with holy light.
Grants the magic spell Jupitel Thunder: Offensive single-target spell, shocking the target with Lightning.
At last she holds us,
And so we turn to dust.
After the war with the pope, a period of relative peace started for Whismerhill and his friends. Of course there were some rebellions to deal with inside their empire, and some of them punished the offenders in gruesome way’s, and kept an iron control over their domains.
Compared to that, the people inside Silvia’s domain had quite some freedom, and she never had to deal with unrest for a decade. In fact, she even had to take in some refugees from other domains due to suppression and unrest there, as Silvia’s land was considered as one of the most save and stable areas. Thanks to trading and the production of valuable windstones and iron from their mines, they had a flourishing economy and well maintained cities.
The common people even started to love their eccentric and introvert ruler, as she passed on fair laws, taxes were not too high, and applied justice on the rich and poor people in equal terms.
There was great demand of Windstones on the continent, as windships used them to travel in air. Silvia was known as a reliable ruler, and a few of the oversea countries decided to open new trading pacts exclusively with her. As a visiting diplomatic party with a request, it was common habit in politics to bring a gift for the reigning ruler to please him or her. Normally it is expensive furniture of some sort, which represent the wealth in some way of the country or noble who is giving the present. But the dignitaries of the country of Albion, -under command of the king of Albion-, decided to give Silvia a rare piece of jewellery instead, as Silvia was known well for her strange habits and appearance. The foreign nobles knew she was a magic girl, and a powerfull auramancer. But they were thinking that she just liked to dress herself that way, and not that it was mostly other people’s doing.
The king of Albion decided to give her this artifact, which came straight from the royal family fault. As it was a belt, but a very small one, it had to be worn on the waist to have the enchantments properly working.
The belt was very small in diameter, 2 inches tall, perfectly circulair, and made from absolutely unyielding titanium-chromium-wolfraam alloy. Being magically created by an unknown earth mage, the item was highly enchantable, but there was not yet much done on the belt. The Belt did have a very usefull one, and that was Void Barrier. But that enchantment only worked if someone could close the belt around him. And nobody was ever able to close it around him or her, for several generations, making it an pretty but worthless item to the royal family of Albion.
And thus the nobles were allowed to give the belt to Silvia as a present. The belt had the same diameter as SIlvia's waist, but it would make her waist have that diameter for 2 inches tall, and shaped it into a perfect circle. But the next day there would be a gala party, and it would be rude to not wear her gift. One of Silvia's court mages was an earth mage, and he saw that the belt had affinity to have more enchantments, and that it could support the ones etched on Silvia's current one. That night the earth mage succesfully transferred the enchantments from the old belt to the new titanium one. And the next morning was Silvia fitted with her new belt, despite her complains that it would be too tight for her. But the advisors and dressers rather dealed with Silvia, then with Whismerhill, if he would discover that they let Silvia slip on power. Without her Fabulous Fan or Esh Visage Parasol, -which were wisely hidden by the servants before the dressing would start-, there was nothing she could do to stop them. The room maids slowly screwed the belt shut on her waist during the day, so she could show her figure that evening to the dignitaries. Silvia's waist was numb for three weeks afterward before getting accustomized to its new dimensions, and she didn't talk to her court mages for three more weeks.
"Once one understands the flow of energy,
the world becomes yours to shape."
- Malachai the Soulless
Learn as much as you can,
and surround yourself with people who know the rest.
32% chance to block physical or magical attack.
Energy Shield: 420(1260)
________________________
300% increased Energy Shield
+660 to maximum Energy Shield
+69 to Wisdom
-40% damage taken from projectile attacks.
20% reduced mana reserved for aura's.
50% increased effect of aura's.
50% increased Spell Damage.
50% increased damage and effects with Ice and Lightning.
Item cannot be pushed back. Effect is shared with user.
Item is unbreakable.
Autocast spell : Atmos Spaira. Parasol protect wearer from any weather or hostile environment, and creates an air bubble of 15 feet to shelter the user from the harsh conditions. This skill works like an aura, but reserves a fixed 500 mana from maximum mana pool. Autocasts whenever wearers life is in danger from envriomental conditions, and the mana is available. Can also be cast manually.
Quadruple function
Item can be used as a shield, a spear, a wand or a mace.
Unblockable physical mace attack, 150% increased stun chance, accurate, 100% increased area of effect, when swung around like a mace.
Unblockable Physical spear attack, 100% bigger reach, highly accurate, penetrates armor, penetrates Energy Shield.
70% more chance to block against large opponents or blunt weapons.
Uses mana, when used as mace or spear.
Uses mana, when being used as a shield.
-60% to Strength
-60% to Agility
-60% to Dexterity
-60% to Luck
Rejuvenating Nightsky Dress
Energy Shield: 480(1920)
_______________________
400% increased Energy Shield
90% faster start of Energy Shield recharge
+205 to maximum Mana.
+94 to maximum Charisma
+54 to maximum Wisdom
+50% to Cold resistance
+30% to Earth resistance
Cannot be Frozen
25% reduced mana reserved for aura's.
50% increased effect of aura's.
Allies affected by your aura's recover faster from exhausion.
The dress cleans itself by pouring water over it.
The dress repairs itself by rubbing dirt on it.
The dress protect the wearer from heating or chill.
Grants the magic spell Magnus Excorsismus, Wide area purification spell for massive damage on groups of undead and demon creatures. Damage scales by Wisdom. Require a wand to use this skill.
Grants the magic spell Stardust Bomb. A long range homing missile with great explosive force for massive damage in alarge area, which would be excellent for bombardments. Damage scales by maximum Mana, and every usage consume 25% percent of the mana pool. Requires wand to use this skill.
-35% to agility
-40% to Strength
50% decreased dodge chance.
Disable all aura usage for six hours, when upequipped.
"Once one understands the flow of energy,
the world becomes yours to shape."
- Malachai the Soulless
The battle for Whismerhills friends didn't go well. They did took the capital city over, but suffered heavy losses for it on their armies. Carmina then opened several portals to the Abyss, and hundred thousends of demons invaded the country. Two of Whismerhills friends fell in battle, and Silvia had to retreat with the remainder of her forces back to her domain. But when invasion in her own lands was about to happen, neighbouring friendly countries also appeared with their armies inside Silvia's land. They all considered Carmina now as a continental threat. But even with all forces combined, Carmina's demons still outnumbered them, and the area where battle was taking places, transformed from a classical war into weeks lasting trenches warfare.
Silvia could use bombardment magic to support their side, but her aura's were also needed. It was then, that one of the commanders from Germania, -one of the helping allied countries-, handed her something discreetly along with a message from the king of Germania with permission to use the item. It was a Romalian artifact, stolen from the church when the Capital city was raided in the war against the pope. Sephuz Secret promised a great powerboost for the one with enough mana, and would allow Silvia to do the double task of artillery and being an auramancer. She initially refused, as the dreaded object was a lot bigger then what she was wearing already. But her commanders pressured her to put it in, by telling Silvia that their men were dying without support from magical artillery. The combination of being so tightly laced, and now with more pressure from below, distracted Silvia's for several day's. Artillery shootings didn't go too well in the first few day's for her, as she had a lot of trouble with concentrating, especially when using bombardment magic. Silvia felt Sephuz Secret every time tickling her bowels when she was using her high power skills. It was infuriating, as Silvia knew she couldn't relief herself in any way, and she had to deal with the frustration all day long. But eventually she got used to the sensations somewhat, and as the trenches war continued, the accuracy of her artillery fire became better and better. She could launch every 5 minutes a salvo of Stardust Bombs. After two months of battle, they managed to drive out Carmina's demons from Silvia's domain. War was still not over, but at least Carmina's progression was halted, and Silvia's land was saved.
Sephuz's Secret
+135 to maximum Mana
_______________________
+95 to maximum Mana
+106 to Charisma
100% increased maximum Mana gained, for every point of Charisma.
Cannot be affected by Dispel.
When maximum Charisma is more then 500, 100 % increased maximum Mana gained, for every point of Charisma.
When maximum Charisma is more then 1000, 200% increased maximum Mana gained, for every point of Charisma.
When maximum Charisma is more then 1500, 300% increased maximum Mana gained, for every point of Charisma.
When maximum mana is more then 2500, Mana recovery is increased by 50%
When maximum mana is more then 5000, Mana recovery is increased by 100%.
Disable mana regeneration for 72 hours, when upequipped.
-2500 mana, when upequipped.
_______________________
Silvia's Stardust Bombs were great for their massive destructive capabilities, but after several cases of friendly fire due to Silvia losing sight of her Stardust missiles, some generals considered Silvia's role as longrange attacker to be of limited value. They knew she could only attack during the day, and had to keep sight of her mssiles or they would go ballistic. This also posed a threat for Silvia herself, as she was a high value target to the enemy. And knowing she killed her people several times, made her reluctant to use her Stardust Bombs.
The magicans of the millitary prosposed to the kings of the allied countries, to bring several rare trickets with detection skills from their countries together, and merge them in a new item for Silvia to use. This would allow Silvia to be aware of her surroundings beyond her mortal eye sight. Paired up with a means to hear on distance as well, this would allow people on the field to call for help, and ask for precision bombardments.
The kings of the three allied countries, Germania, Gallia and Albion, decided to bring the required items in their possesion together and let the magicans work on it. They allowed it, as their idea was that it did not do much for making Silvia more magically powerfull, it would only allow her detection and overview.
Silvia herself was glad the magicans finally came with something which was for once not restricting or distracting her in some way. The Ephemeral Paradox was the first item for Silvia without drawbacks, or reasons for her to dislike it.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 180% more. 35% reduced spell damage. Parasol
smash. 50% increased area effect. Silent caster. Skills cost 360% when casted silent.
Defense : 62% chance to block, block apply only to Energy Shield. 3246
armor (with 1109 charisma and 482 wisdom), 100% of damage is taken from
mana before life. 9470(47350) Energy Shield. Energy Shield radius 45
feet. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated, Dispelled or Knocked Back.
Support : 2827(5023) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 4.9% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 8400% increased radius, 300% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 100% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 9.8% of mana regeneration, 10 aura limit.
Grants the spell Radar Navigation, An aura ability that allow the user to detect any airborne objects or elevated objects from the terrain in its aura area of effect. Aura takes 20% of maximum mana pool. Every 1000 maximum mana, will increase the radius of effect of this skill by 100%
Grants the spell Lidar Geomatic sense, An aura ability uses a laser to scan the terrain around him in aura area of effect, and present it as a 3D map. Aura takes 20% of maximum mana pool. Every 1000 maximum mana, will increase the radius of effect of this skill by 100%
When using Radar Navigation or Lidar Geomatic Sense, or both, the user loses his eye sight, and instead see only the other sensory information. Arcane true vision and its magic detection effects are still available.
After five years of war, the allied countries finally managed to defeat Carmina's abyssal army, and killed her inside Whismerhills old palace. As most of Whismerhills old friends had passed away or lost most of their influence or land to Carmina, only Silvia was left over as major power from the era of Whismerhill. In the following negotiations, it was agreed on, that three of the allied countries got a part of Whismerhills old domain. Two quite large duchies declared themself independent, and a sixth area was given to Silvia. A good part of former Romalia was also restored as an independent kingdom, and so came Whismerhills empire to an end. Silvia was still officially a Machioness, but her land and influence was now on par with the the major countries on the continent. The major powers were not too happy with the rebellious duchies, but everyone was tired of war, and resources and menpower was pretty much depleted.
Whismerhills palace was raided and destroyed in the aftermath of the war, and all of its valuables was raided by the winners. Unbeknown to Silvia, her magicans and soldiers took also part in that, and they found an item inside one of Carmina's vaults. It was a Dollmakers Cuff, and was clearly designed for Silvia. But the item was probably too good, as it was never imposed on her back then. Silvia's magicans managed to smuggle the legendary item unseen out the castle, and decide to keep this item away from attention, until Silvia was safely back in her own home.
Only when she was home for a month, they presented her the item. They didn't told her that it was found in Carmina's possesion. It was known to Silvia's oldest magicans and advisors, that Silvia suffered from Carmina, and that the Succubus forced all kind of restricting stuff upon her in those old day's, and teased her with it. This item would also do something on her, but if Silvia would hear it came from Carmina, she would refuse to wear it.
A few day's later was Silvia's gloves changed for the Dollmakers Watch Cuffs. She liked the intricate looks of it, but was horrified once she found out she couldnt use her thumbs. The cuffs folded her thumbs in her handpalm, rendering them entirely useless. When watched from front, her hands would appear very small and dainty, but she now could only use her fingers to awkwardly grab things. Technically she could still use a wand, but aiming with it would be horrible. Silvia's fan and homing skills wouldn't likely suffer from it, but as normal magican, she was rendered useless again. And for any daily task, she would require help from her maids, even for something stupid like picking up a book from the table.
But her advisors were strict with her, and told her it would benefit their country, and that wearing this item was her duty toward her people, as it would allow her auras to spread even further. The cuffs allowed Silvia also to control a few magical objects, or enchanted dolls for that matter. But learning to use those to do her bidding proved quite difficult to learn. And so found the last item from Carmina its place on Silvia, submitting the girl to another suffering.
Qa'pla Starfabric Lotus Boots
Energy Shield: 380(1710)
________________________________
450% increased Energy Shield
+290 to maximum Mana
+50 to Charisma
+42 to Wisdom
25% reduced mana reserved for aura's.
Allies affected by your aura's have +25% movespeed.
Allies affected by your aura's have +25% attack and cast speed.
Unaffected by desecrated ground.
Harrier
Increase general flying speed by 100 procent. Decrease the reserved mana regeneration by 20% of the spell Scramject Propulsion when flying faster then 1200km/hour.
Item is unbreakable.
Grants the spell Scramjet Propulsion, a costly magical ability to allow the user to fly extremely fast, using magic to combust and acclerate air beneath the users feet. Skill will take a fixed 10 mana from mana pool, for every 10(5 without Harrier trait) kilometer faster movement, and an additional 10% from mana regeneration for each 100km/hour.(affected by aura enchantments) This skill is not affected by blessings or auras.
-40% to Dexterity
-60% to Agility
60% decreased movement speed.
Movement speed decreased even further on uneven ground.
Your walking draw attention.
These heels, varnish
From solid ground
Upon the rain clouds
_____________________________________________________________________________________________________
It was several years later, that Silvia was to be crowned to become queen of Lhynn. Romalia's new pope gave his blessings after Lhynn nobles vowed for Silvia being raised to royalty. Lhynn had become a stable and sizable country, of roughly the same size as the large domain Germania. With a strong economy and a well equipped army, they became a worldpower which would stay for a long time. And on top of that, Silvia herself had become the kingdoms main source of power and protection. And by avoiding several engagements and requests for marriages from other princes, she had unintentionally avoided to lose her independency to another royal family. If she would have married a prince, she would have become part of their family. That would have made her a princess, but never a reigning queen, as the higher ranked prince would take that position, and become a reigning monarch.
And so she was crowned, and with a huge feast, the new nation would celebrate their new existence and legitimity. As a new royal bloodline just came into existence, the nobles of Lhynn deemed it nercessary to have also their own royal artifacts. An order for a new golden artifact was given to the troll hybrid earthmage and Thaumathurgist Two-edge, to create an artifact worthy for a queen, and with toplevel spells etched into it. The eccentric halftroll demanded on top of a hefty price in rare jewels, also certain favors from the highest ranked noble family of Lhynn, but after long negotations, Two-edge made the kingdom their artifact. As it was an item for a magic girl, it would not be a weapon, but a trinket class item. The troll decide to create a wonder of magic and engineering, a Globus Cruciger. A golden artifact which could move and act seperate from its owner, and which would float and follow her everywhere. The troll knew about Silvia's powers, and put the condensed materials of a magical vein into it, so it could provide near limitless amounts of magical energy to its owner. The materials he used were actually a kind of magic uranium, which was more toxic and dangerous the normal Uranium and could not be used in normal weapons. But the rare metal was save to use when it was encased in layers of platina and Tungsten. With mana regeneration combined with the itemskill Time Reverse, Silvia would be a force which could survive long on any battlefield. The globus would also provide excellent protection against assasinations.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 180% more. 35% reduced spell damage. Parasol
smash. 50% increased area effect. Silent caster. Skills cost 360% when casted silent.
Defense : 62% chance to block, block apply only to Energy Shield. 3246
armor (with 1223 charisma and 557 wisdom), 100% of damage is taken from
mana before life. 10898(54490) Energy Shield. Energy Shield radius 45
feet. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated, Dispelled or Knocked Back.
Support : 3029(5489) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 4.2% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 11800% increased radius, 300% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 100% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 8.3% of mana regeneration, 12 aura limit.
When flying mach 2, skill takes 52% mana regeneration.
Essential sensory auras take 29,4% of mana regeneration
Energetic Globus Cruciger
+430 to maximum Mana
________________________________
+82 to Charisma
+39 to Wisdom
15% reduced mana reserved for aura's.
160% faster start of Energy Shield recharge
Einherjar
Artifact is a construct-type avatar, and also count as a doll. It can move and act on its own, in order aid or protect its owner. This Avatar can use its own limited magic spells using its own mana, and can also use all auras and curses known to the owner, but not owners offensive spells. Radius of deployed auras are much smaller then its owner.
Artifact skills:
Aura Totem: Cast any aura and curse which its owner also know. The aura radius is much smaller though, and the auras will cancel if any other skill is used by the Globus Cruciger.
Fiber Laser: Fast shooting, high density spectral beam made of fire magic. It can be used to attack targets pointed out by the owner, or as a defensive measure to shoot down missiles before impact.
Negative Impact Shield: Sends a dark red shockwave around artifact. Can be used both as an offensive and defensive spell. Can be used five times a day.
Mana Regeneration: Provides fast mana healing over time. Can be used two times a day. Can only be used on others.
Causes greed. Item looks ridiculous expensive.
________________________________
+75 to Wisdom
20% reduced mana reserved for aura's.
50% increased effect of aura's.
Keeps the body clean on any place that is covered by clothing or armor.
Grants the spell Mana Conversion. Converts 10% of your Mana into an equal amount of Energy Shield.
-100% Mana when item is unequipped.
Disable Mana Regeneration for 12 hours when item is unequipped.
-30% to Dexterity
-30% to Stamina
-50% decreased dodge chance.
Tight Fit
Blocks breathing.
Wearer have high chance to faint when exhausted.
Wearer will faint when taking physical damage to life.
Sanctified Royal Dress
Energy Shield: 620(3100)
_______________________
500% increased Energy Shield
90% faster start of Energy Shield recharge
+340 to maximum Mana.
+126 to maximum Charisma
+54 to maximum Wisdom
+50% to Cold resistance
+40% to Earth resistance
Cannot be Frozen
25% reduced mana reserved for aura's.
75% increased effect of aura's.
Allies affected by your aura's recover faster from exhausion.
The dress reduces damage from falling by 75%
Durable Equipment
- The dress resist piercing, tearing and heat.
- The dress cleans itself by pouring water over it.
- The dress repairs itself by rubbing dirt on it.
- The dress shares these three traits with other worn garments from user.
The dress protect the wearer from great heat or chill.
Grants the magic spell Magnus Excorsismus, Wide area purification spell for massive damage on groups of undead and demon creatures. Damage scales by Wisdom. Require a wand to cast spell.
Grants the magic spell Stardust Bomb. A
long range homing missile with great explosive force for massive damage
in alarge area, which would be excellent for bombardments. Damage
scales by maximum Mana, and every usage consume 20% percent of the mana
pool. Require a wand to cast spell.
Grants the special ability Time Reverse: Negate the damage caused by a single attack. Can be used three times a day. Can only be cast on self.
-35% to agility
-40% to Strength
50% decreased dodge chance.
Disable all aura abilities for 24 hours, when upequipped.
Your misery is a gown
It drives me crazy when your around
_____________________________________________________________________________________________________
Silvia had become the most important tool for the Kingdom Lhynn military and various secret services, as well as the council. But not only for her aura's and her flying ability which would allow for gathering intel or tactical strikes. Another part was her ability to send and recieve messages instantly over great distances. But as a queen was her time extremely valuable and limited. So there was an entire administration dedictated to manage Silvia's time and to overview all the contactpoints, and who should recieve what commands and messages from the council.
Only for a limited 30 minutes in the morning and in the evening, was Silvia available for sending and recieving the messages from all over the Kingdom. But as this service grew in importance, they brought also limitations to the attention of the intelligence services. Eventually the court was made aware, that Silvia's radius for sending messages was not covering the entire kingdom. And another limit to the skill was that it had to stay on all the time, burdening Silvia's precious mana regeneration all the time, even when flying, where the mana could have been used for other things. But turning the skill off, would result in a range reset of the skill, leaving the kingdom without fast long-distance communication for a few weeks.
So another order was handed out to the most skilled armor smiths and arcane enchanters on the continent, to compete for the royal order to fabricate Silvia a headpiece, which would allow for a better message skill, along other possible improvements.
The dwarfensmith Rardrout Alerock joined with some hermit wizard who was only known by the name Vibifaris, and they both won the project to make Silvia a better headpiece. It was a tall order, as the headpiece had to be both aesthetic pleasing, as being functional and enchantable by the court magicans. After being under construction for two years, Rardrout and Vibifaris presented the court with the Apex Vertex. An one in a kind headpiece, which would encase the head in a open net-like structure, and which would allow Silvia a more effective use of her magical detection spells. The headpiece was made of rare earth-metals, such as platina, chromium and Thorium, and it was adorned with precious diamonds. Needless to say, the price for this piece of art was very, very expensive. And with the huge mana requirements on it, it was pretty much guaranteed, only Silvia would be the only one ever able to use this headpiece to its full power.
Silvia herself was quite docile these day's, or even sometimes a bit apatic, as she obediently did everything what all those people wanted from her. When the headpiece was presented to her and put on her head, she was mildly enthausiast about the Apex Vertex. It did hamper her normal view a bit, and the weight was noticeable, but Silvia liked the looks of herself with the headpiece on in the mirror. The headpiece was also much better for flying and sending her magic messages. But most importantly to her, it didn't impose anything really negative on her, so she considered herself very lucky with that, knewing that the council didn't gave a damn if she was comfortable or not.
When being presented to the public with the headpiece, the new addition to Silvia's appearance was an instant hit. It was the talk of the day for many weeks, and even two royal members from other countries, hastened the time of their visits to an earlier time to get a view of Silvia. And the headpiece worked well too. Magic messages were no longer sapping Silvia's Mana Regeneration, but could now be cast as active spells, which would consume energy from her Energy Shield. And the messages were now slightly faster with both sending and recieving, and had a far better radius. Silvia could do 50% more in the same precious time available for them. Needless to say that the kingdoms Intelligence and communication administrations were much pleased with the results, even though the royal accountant was less happy with the expenses.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 130% more. 35% reduced spell damage. Parasol
smash. 75% increased area effect. Silent caster. Skills cost 360% when casted silent.
Defense : 62% chance to block, block apply only to Energy Shield. 3646
armor (with 1304 charisma and 589 wisdom), 100% of damage is taken from
mana before life. 13290(79740) Energy Shield. Energy Shield radius 45
feet. 7596 Void Shield. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated, Dispelled or Knocked Back.
Support : 3444(5064) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 4% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 12600% increased radius, 350% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 100% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 7.9% of mana regeneration, 12 aura limit.
When flying mach 2, skill takes 49% mana regeneration.
Essential sensory auras take 24% of mana regeneration.
Apex Vertex Lunaris Circlet
Energy Shield: 420(1575)(1163)
________________________________
Energy Shield + 375%
+240 to maximum Mana
+99 to Charisma
+40% to Ghost Resistance
75% increased area effect of Area Skills.
20% reduced mana reserved for aura's.
400% increased radius of aura's.
Regenerate 1% Energy Shield per second.
Increase any maximum limit of magic shields by 50%. This effect works also for Void Shield.
Sensory Foresight
When the skills Radar Navigation or Lidar Geomatic Sense are used, the user no longer loses his eye-sight. Skill information is projected on the Apex Vertex inside. Skill information is faster and more detailed.
Grants the auto-spell Mind Wall. Aura ability that protect the user from mind altering magic and potions. Aura takes 20% of maximum mana pool.
Grants the active spell Greater Magic Message, up to 1 mile distance.
Every hour the wearer did not talk with his voice, the distance goes up by 1 mile. The limit is 720 miles.
Here I am familiar
even to myself.
Certain
Confined
Inhibited
_____________________________________________________________________________________________________
+280 to maximum Mana
________________________________
+35 to Charisma
+81 to Wisdom
50% increased effect of your Curses
Nullam in Perpetuum
Artifact is blessed with Saint Saemus gift. Any food or water stored in one of the four white flowered compartments is preserved as long as it remains there, and the food or water is in limited amounts duplicated in one of the four blue flowered compartments. Each blue flowered compartment can hold up to 400 gram, and is filled up again within 6 hours after use.
Einherjar
How can I choose but love and follow her
Whose shadow smells like milder pomander?
_____________________________________________________________________________________________________
_____________________________________________________________________________________________________
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 130% more. 15% reduced spell damage. Parasol
smash. 75% increased area effect. Silent caster. Skills cost 360% when casted silent.
Defense :62% chance to block, block apply only to Energy Shield. 4631
armor (with 1372 charisma and 670 wisdom), 100% of damage is taken from
mana before life. 13751(82506) Energy Shield. Energy Shield radius 45
feet. 8547 Void Shield. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated,Dispelled or Knocked Back.
Support : 3942(5698) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 4% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 12600% increased radius, 350% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 150% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 7.9% of mana regeneration, 12 aura limit.
When flying mach 2, skill takes 49% mana regeneration.
Essential sensory auras take 24% of mana regeneration.
Border Sign Gloved Rings
+118 to Intelligence
_______________________________
20% increased cast speed.
20% increased Spell Damage
50% faster start of Energy Shield recharge
When shield is equipped and used as focus:
Love Sign: "Master Spark" A powerfull area attack, with Lightning and Fire properties. It consume a lot of mana though, and has a long cooldown on the used focus.
When doll or construct is being channeled and used as focus:
Anger Sign: "Omnidirectional Dragon-Slaying Circle", The doll, golm or construct will release several streams of exploding magic bullets.
When wand type weapon is equipped and used as focus:
Sun Sign: "Flare missile" Fast, homing missile, seeking warm or magic target. It is fast to cast, but require significant mana. Excellent counter against enemy incoming missiles.
When no focus is being used:
_______________________________
Silvia finally discovered where the servants stored her Pomander after each feeding. They put it every time in another place, so it was no wonder she couldn't find the artifacts location. But by putting a miniscule part of an exisiting Ice Golem of hers, she would be able to locate the thing. Now her plan would be rather simple. When she was send on a combat mission in enemy territory, the Military leaders usually handed Silvia all her weapons. Now instead carrying out the mission given to her, she would turn around, and fly to her palace and grab her Pomander. And no wall, steel, magic or muscle would be able to stop her. And after that, it would be sweet freedom for her.
Now Silvia only needed the military council to give her such a mission which would require her to get fully armed. That shouldn't be too hard, as tensions with the empire of Germania were rising, and the council suspected them from preparing an army near the borders of Lhynn. Silvia was an excellent choice for high altitude intel gathering, and it should be a matter of time, before the generals would ask the council to allow Silvia an armed mission.
But again the whole universe was plotting against her. Silvia's servants brought her to a meeting room, where she saw that whicked halftroll Two-edge, along with a dozen magicans. And he had something with him. What more could they do to her, she wondered. It seemed the council espected trouble with Germania too. Right when Two-Edge offered his project at a discount, to make a certain piece of armor, the council just reserved funds to prepare Silvia for the threats of war.
And so she was shown her new corset. A shiny, polished and full-body covering contraption made of tough and durable Titanium-Aluminide, an art of engineering and design. It was combining both Silvia's corset and Chastity Belt at once, and somehow still managed to have better statistics then both seperate garments. And the instrument of torture would soon mercilessly crush her body in its grasp. It was barely smaller at the waist then what she was currently wearing, although the physical limits of her body were more or less reached in that aspect as well. But Silvia knew that the sloping chest, in combination with its absolute rigidity was going to be a really tough challenge. She would have turned around and ran away at that moment, if her hands were not firmly held by the two servants.
Crying was closer then laughing to Silvia, when her current corset was released, and the new one was screwed on her. She had at least the presence of mind to not start complaining, or scolding them. Silvia figured it would make the advisors and politicans only more wary of her, and possibly ruining her future chances to be allowed on an armed mission. But she vowed to give them hell when she would succeed in getting her hands on the Pomander. The corset had some odd, slimy padding inside, and the magicans told Silvia that it was some kind of magican fungus, which would eat any moisture, excess skin and other waste from her body. The fungus padding would also take care of hydrating her skin, and protecting it from the effects of the continuous pressure from the corset. The magicans said that it would do a better job, then the previous enchantments from her Body of Improbable Desire. Even though she was kept clean by the old corset before, Silvia still suffered from time to time from a dry skin underneath the garments, and it even had resulted a few times for the need to temporary remove an item in order to take care of the skin underneath. She was explained that the magic fungus would also spread to her neck, legs,and feet and would maintain the skin there as well. Silvia realized that they just prepared things to keep her indefinitely in her garments, and to remove any need for care at all. But it was in fact not all bad. If she would escape, she couldn't espect help, and knew she could not take off garments herself, so this fungus thing was in hindsight not so bad.
+85 to Charisma
+110 to Wisdom
Cleaner Fungus
25% reduced mana reserved for aura's.
50% increased effect of aura's.
Cannot be Cursed.
Unaffected by consecrated ground.
Grants the spell Mana Conversion. Converts 10% of your Mana into an equal amount of Energy Shield.
No more body excreting when front and back orifice are filled up.
When the wearer is stuffed front and back, -and wearing the garment for 48 hours-, the following enchantments become also active;
- Any aura radius is multiplied by a factor 2.
- Every enemy inside the aura radius is cursed with Temporal Chains.
- Every enemy inside the aura radius is cursed with Enfeeble.
-100% Mana when item is unequipped.
Disable Mana Regeneration for 24 hours when item is unequipped.
-40% to Dexterity
-50% to Stamina
50% decreased dodge chance.
Tight Fit
Blocks breathing or any ribcage movement at all.
Wearer have high chance to faint when exhausted.
Wearer will faint when taking physical damage to life.
When the corset was slowly screwed shut on her, Silvia noticed some more things, aside from the ever increasing pressure on her ribcage. It shaped her underbelly, pressing it slightly more flat, and making her buttocks stand out more. But the most notable thing was, that the crotch area pushed the plugs deeper inside her. And combined with the increase in pressure on her entire underbelly, it was driving her unwillingly more and more to the edge, until the workers finally shut the corset closed. When that happened, Silvia had an orgasm for the first time in decades. And it was a overwhelming long one, which kept going on and on. She was glad she managed to do so without anyone noticing or probably thinking she was fainting, and partly helped of course by the fact she couldn't make a sound at all.
By the time she got somewhat back to her senses, the courtiers were already starting putting her dress back on, being helped by the magicans. And when she was eventually brought to her private rooms, and guided to a chair to sit, Silvia slowly started more and more to feel the ever increasing pressure inside her. It was like two steel plates were meeting inside her.It took three weeks before Silvia was able to recover somewhat, and the minute gavage feedings could slightly increase in size again. But after a rough two weeks, where she could get orgasms by just bending a bit over, her bowels inside her settled down a bit. And after those two weeks, things down there went back to the standard situation. Which meaned a lot of edging and frustration, but always unable to get relieved.
After three weeks, was Silvia allowed again to do some test flying. And she was working very hard to make that a succes, and passing all the tests her instructors provided her, despite her intestines distracting her with every slight, uncareful leg movement. And three more weeks passed, when the generals requested the court for a reconnaissance mission, to gather realtime intel on Germania troop positions.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 130% more. 35% reduced spell damage. Parasol
smash. 75% increased area effect. Silent caster. Skills cost 360% when casted silent.
Defense : 62% chance to block, block apply only to Energy Shield. 5668
armor (with 1412 charisma and 670 wisdom), 100% of damage is taken from
mana before life. 14973(89838) Energy Shield. Energy Shield radius 45
feet. 8547 Void Shield. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated,Dispelled or Knocked Back.
Support : 4122(5958) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 3.8% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 12600% increased radius, 350% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 150% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 7.5% of mana regeneration, 13 aura limit.
When flying mach 2, skill takes 49% mana regeneration.
Essential sensor auras take 22.8% of mana regeneration.
_____________________________________________________________________________________________________
The tensions between The Empire of Germania and The Kingdom of Lhynn kept rising, until it came to the point, both countries cut all communication between them, and they both started to build up their forces along each borders. The Parlement reasoned after debating it, that it was better to have the war happen inside Germania lands, and gave the admirals permission to launch invasion.
And thus, in the month may, the land army invaded Germania, and laid siege on the gathered Germania forces. The Germanian army was three times bigger then the Lhynn forces, and they had also a decent airforce there, where Lhynn had send most of their away to the south. The admirals of Silvia were relying heavy on the powers of her auras to gain much better killing-rates then Germania. The Lhynn airforce meanwhile, also launched an attack, by invading the south of Germania, going for several main cities, in an attempt to make those surrender, and to cut down support lines of the Germania defenders.
This kind of attack relied heavy on the communication Silvia provided, and thus she was transported to a close point to the border as well. But unlike what everyone, -including Silvia-, espected, she was not deployed on the battle field. Instead the admirals relied on the smaller yet equally effective aura field of Silvia’s Globus Cruciger. They deducted that in this way, the army could still benefit from Silvia’s auras, but they could also take advantage of their superieur range of communications. And by keeping Silvia’s location hidden, far behind the location of conflict, she was much saver, and she could provide artillery fire if the need arised for that.
Just a few day’s before Silvia left her palace, the Admirals brought Silvia a new mask. The dreamweaver mask. With its base made by Two-edge, the mask was made of some kind of Tungsten-Tutanium alloy. It was then further enchanted by several earth mages, by adding several kind of magical stones on it, and plating it with an intricate motive made of gold.
The mask was designed to excel at any kind of Mind control type, and with a focus on the message magic kind of them. The admirals were hoping for a flat increase in radius of mind magic, or some improvement in the messaging skills. Even then, there was a random factor it its outcome. And indeed, it didn’t turned out exactly like the magicans hoped for.
Silvia did got improved Mind Magic, but only through her minions. Her Dolls and Golems would share in her messaging skills. It was usable though to the military command. A far away army just had to take a golem with them, and the golem would effectively extend Silvia’s reach, and could communicate with troops on the field, gather intel and hand out orders. The Golem itself had only to stay inside’s Silvia’s reach of her messaging skills, or the Golem would disintegrate.
The other downside, was that Silvia was no summoner at heart. She could only control and magically maintain a few golems, and even though it take small amounts of fixed reserved mana to maintain them, creating those golems took a lot of mana, and with long casting times. And her Cruciger and Pomander also weighted on her summoning limits. The other downside, was that Silvia’s golems were no longer an expendable force. Or at least not something to sacrifice without considering other options. Silvia could resummon her Ice Golems, -but only next to her self-, and those things were not fast to travel.
It was thanks to her golems and cruciger that they battled the far larger Germanian land army to a standstill, and were also able to conquer three cities at the south province of the empire of Germania, creating pressure from the south too. The main army was also able to damage the germanians smaller air forces, thanks to the boosts of Silvia’s auras. Those auras allowed the Lhynn mages to constantly cover the sky with all kinds of magic. Any attempt of the Germanias to take control of the sky above Lhynns border was thus far blocked off. And thanks to Silvia’s fast and wide range communication, and the map field ability she used, which reached also for tens of miles, the admirals were able to intercept any germanian attempt to invade Lhynn, and turned most of those attack into losses for the Germanian army.
Silvia was quite disappointed that the military command decided for her to fullfill a supporting role all the time. All she had to do until now, was managing the hundreds of messages, and ordering and maintaining her golems and the Globus Cruciger. Her plans to get a hold of all her weapons didn’t go well so far. The admirals were especially worried about the two golems, which were going with the Airship fleet, as they told her that it would be crucial to take control of the area behind the Germanian forces in time. Silvia’s communication was too vital, to expose her too any risk, and she was kept low profile all the time. And that was actually not that hard, as the dolled up queen required little care and maintainance nowaday, unlike most other royalty. With only a pair of maids, she could do, and little luggage was needed, -with her self-maintaining gown and garments-, only her valuable artifacts and the Pomander for her sustainance were needed.
The military did took Silvia’s Umbrella and Fan with them, but they were kept on a hidden location. The officials told her it was to entail potential spies into thinking she was not able to fight, and to keep the extend of her combat abilities hidden.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 130% more. 15% reduced spell damage. Parasol
smash. 75% increased area effect. Silent caster. Skills cost 360% when casted silent.
Defense : 62% chance to block, block apply only to Energy Shield. 5668
armor (with 1412 charisma and 670 wisdom), 100% of damage is taken from
mana before life. 14973(89838) Energy Shield. Energy Shield radius 45
feet. 8547 Void Shield. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated,Dispelled or Knocked Back.
Support : 4122(5958) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 3.8% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 12600% increased radius, 350% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 150% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 7.5% of mana regeneration, 13 aura limit.
When flying mach 2, skill takes 49% mana regeneration.
Essential sensor auras take 22.8% of mana regeneration.
Dreamweaver Golden Mask
Energy Shield: 110(363)
Armor : 280(924)
_______________________
+103 to Charisma
+290 to maximum Energy Shield.
330% increased Armor and Energy Shield.
+180 to maximum Mana.
+40% to Fire Resistance.
300% increased radius of your aura's.
Everyone inside aura radius is protected against non-magical diseases.
Cannot be Burned.
Enemies cannot leech mana or life from you.
The amount of Charisma and Wisdom also add to your armor rating.
Mind over Matter
When hit, 10% of damage is taken from mana before life.
For every 100 additional maximum mana, damage taken from mana before life will increase by 2%.
Mastermind
Share your Sensory and Communication skills with your Dolls, Golems or constructs. They can talk with you, and share their sensory input with you, but cannot exceed your skill range of effect. Golems and Dolls area of operation will take the radius of Greater Magic Message.
Grants the spell Lumos. Create a small light on your focus, wand, or when mastered the spell, even on your bare hand.
_______________________
I'm empty inside
Within six weeks, was Germanians army weakened to the point they had to start retreating. They started to suffer from hampering supply from the central body, and when the word got out that the Lhynn airforce had bombarded several southern cities into submission, they realized they were in danger of being sandwiched between two forces. But when the germanians started to leave their positions, Silvia’s admirals deemed the time right to allow Silvia to release several of her extremely long ranged barrages, to create a pinchpoint behind the retreating army. This created so much confusing between the germanian divisions, that Lhynns troops were able to overwhelm and take hostage well over half of the Germanian forces. It was turning out in a crippling blow for the Empire of Germania, and the path to Germania’s Capital City was free.
In two weeks, the Lhynn troops marched to the Capital, and a siege on the city was started.
The first few day’s the city hold out well, but negotiations between Lhynn and the Germanian nobles failed, and they refused to surrender to the Lhynn Kingdom. The admirals of Silvia’s army decided to ask her to start magical bombardment. Silvia was excited at start, and was fast to agree, because she hoped she would be allowed both her weapons. But the officers handed her only her fan, and Silvia realized her mistake. The admirals wanted the artillery barrage done from the ground. And without Parasol, she couldn’t fly across the battlefield and grab her Pomander or Globus Cruciger. And now they expected her to bombard the defending city.
There was a reason for the military command to prefer Silvia’s bombs over regular slingshot projectiles. Although every slingshot projectile was enchanted with certain magical properties, it was still a physical object. And both the enchanted walls, and the mages on those walls with their energy shields, were specialized at resisting the regular kind of artillery fire. It would take massive amounts of conventional fire to take those enchanted walls down.
Not so with Silvia’s Stardust Bombs. Those magic bombs had a highly piercing effect in them. They could bring a magic shield down in one or two shots, and enchanted city walls didn’t fare much better. And while magic walls could be recast over time, in that time window was the wall where the wizards was standing on, reduced to rubble.
Silvia destroyed in three hours time the city walls over a length of over a kilometer. Even Silvia’s own people were baffled by the rain of destruction wrought on the hapless city. Not only the walls, but also hundreds of homes of civilians got caught in the slaughter, killing thousends of civilians in the process. Silvia did what otherwise a conventional battalion of artillery units would take a month. To her mana-powered, magic missile bombs it was as if there was no magic shield at all. The capital city surrendered the day after, in the early morning. The Germanians realized they could not defend against this kind of magical destruction. Never before on the continent was a defending capital city beaten in such a short time.
the hope diamond
+250 to maximum Mana
_______________________
+190 to maximum Energy Shield.
15% chance to block physical or magical attack.
15% increased Spell Damage
20% increased area of effect of Area Skills and Spells.
200% increased radius of aura's.
_______________________
Devotion was a moment
When I loved you for existing,
For breath and sleep and talk.
Aside of its exorbitant value, the Blue hope was also a useful and versatile magical artefact.
The diamond was placed in a necklace, but the diamond itself was a trinket class artefact, and could be essentially worn anywhere. And the nobles of Lhynn figured that it would be very fitting, if Silvia would wear the Germanian royal artefact, as a sign of Lhynns dominance over
Germania.
Silvia's advisors figured she could easily wear the gem around her
waist, instead of using it as a necklace. The gem would rest on her
skirts, and it would be more standing out there, then near her jewelled
choker.
And thus Silvia found herself being fitted
with the gem,
before her victory march through the beaten capital city. The Blue Hope
necklace was attached to her Titanium belt, the silver color from the
belt matching the smaller white diamonds around it. Silvia was carried
in a white, open carriage, so everyone could see her. But even as
everyone awed at her beauty, it was for Silvia the first time that she
saw large amounts of people being afraid from her. It was very strange
to her, who was always seen as fragile and easily brought into
submission by the people who knew her well. But after the rain of
destruction upon their city, she
couldn’t blame the citizens. Even if it was mostly the military command
and the council taking decisions and actions, commoner people saw her
as the one
responsible for conquering them. If things
went awry, she realized they would held her accountable for the stuff
that happened, and the nobles in Lhynn would eagerly place all blame on
her. She got another artefact now, but the leading admirals and nobles
were smart enough to not let her with both her Parasol and Fan, those
artifacts being classified as secret military, tactical mass-destruction tools. The nobles
explained that those weapons could only be used if the largest part of
the council would agreed upon it. And with
the Blue Hope diamond on her body, -aiding mostly Silvia’s supporting
abilities-, they
could advance their plans further, whatever that would be.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 130% more. 15% reduced spell damage. Parasol
smash. 95% increased area effect. Silent caster. Skills cost 360% when casted silent.
Defense : 77% chance to block, block apply only to Energy Shield. 5668
armor (with 1412 charisma and 670 wisdom), 100% of damage is taken from
mana before life. 15163(90978) Energy Shield. Energy Shield radius 45
feet. 8922 Void Shield. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated,Dispelled or Knocked Back.
Support : 4372(6208) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 3.8% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 13000% increased radius, 350% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 200% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 7.5% of mana regeneration, 13 aura limit.
When flying mach 2, skill takes 49% mana regeneration.
Essential sensor auras take 22.8% of mana regeneration.
It was three years later, that the council decided to invade Gallia. There was a rebellion going on there, and it was a good excuse to take action, in name of bringing peace there. In reality the council was seizing a good opportunity to expand Lhynn’s territory. With help of Silvia’s auras and communication skills, the weakened Gallian army was quickly beaten by Lhynn forces. And whenever the army of Lhynn showed a defending city, that Silvia was along with them, such town usually quickly surrendered to avoid annihilation. The surrounding countries heard what happened to Germanians capital city, and the story became even exaggerated, to the point that everyone believed that the doll queen could simply blow up an entire city.
With Lhynn now being three times bigger then most surrounding countries, and still having a strong economy and a well trained and equipped army, factions inside the council voted for uniting the entire Halkenian continent under the banner of Lhynn. Being the leading country now on the continent, they could declare themselves an empire, which would also raise the status and power of the council. Silvia had to be crowned an empress.
The courtiers of Silvia’s court also made her a fabulous gown. An extravagant fantasy of deep black moonspider silk and multicolored patterns. Every inch of the gown’s skirt was decorated and its size would mean that Silvia probably needed assistance, if she would have to walk around in it, instead of floating.
The Moonspider Silk had a special ability. It could change from black to white by sending certain magic through it. This would allow Silvia to change the appearance from her gown much, in a matter of seconds.
The council and parlement was so impressed with its design, that they ordered to merge the magical properties from Silvia’s old gown to the newer empress dress. That created a mountain of troubles for the enchanters and magicans responsible for that task. But with the treasuries of the empire of Lhynn bulging, the price was not a point of discussion, and the magicans were eventually able to overcome the problems. They even managed to squeeze a little bit extra power out the upgraded clothing, although it was not much. The doll queen Silvia was the empires face and sign of success, and she had to show it off.
Silvia was actually a
bit scared of the new dress. It was so complex, and the skirts so huge,
that it would mean that she feared she couldn’t move without aid from
maids, when walking. The gown had a train too, and maids had to carry
it, if she was to take corners or move over slightly uneven ground. The
first sessions with the gown turned out in a drama for the encumbered
girl. After several times slipping and tripping over her skirts, and
also Silvia being unable to walk more then 100 meters straight without
getting exhausted or even fainting, the courtiers decided to postpone
the coming out of their newest creation. The council recognized the
problems too, and asked the master-smiths and arcane enchanters to find a
solution for that problem. Due to Silvia’s small and weak feet, and her
easily tripping or slipping, she was not really able to move the gown,
unless something about its weight and size was being done.
Eventually
Two-edge stepped in, and proposed to add heavy, enchantable metallic construction under
the dress, and enchant it to actually make the gown carry the wearer,
instead the other way around. He proposed an enchantment and arcane itemspell, which would
let that metal fall under Silvia’s control. And such was done and worked
out by the court magicans. But the council intervened with the decision
to place the enchantment on the dress itself. They wanted it placed on
the headgear instead, as a safety measurement. Their reasoning was, that if
Silvia was to become a danger to others or herself, she could be stopped, by
simply forcefully taking her crown off. She would be stuck inside her
rather heavy dress, and become more or less immobile.
But the council wanted also Silvia be able to act as a strong and dependable empress, and she had to be able to move confidently and easy inside the huge dress. And thus, when Silvia was fitted again with the dress, it was even more sturdy and cumbersome, and she knew she couldn’t move or walk inside it by herself. But when the courtiers gave her her new Diamomd Diadem, the entire gowns internal structure could be lifted by her, and Silvia felt how she was supported by the dress. And even when she relaxed her legs, the gown could hold her firmly up. The magicians showed her, how she could sit, when she pressed on the back of the skirts. Only then the skirts would fold itself, to allow its wearer to take another position other then standing. The dress itself was actually so heavy, that she couldn’t float well in it, unless she had her tiara as well to help with the lifting of the dress. The Timeless Artifice couldn’t lift her much from the ground, without the diadem. Silvia realized that all people had to do, was taking her diadem, and she would be grounded and unable to walk. The gown would kept her chained without her headgear.
Tests with the umbrella showed the council
that she could fly with only the Timeless Artifice and umbrella, but
only when going full speed. As soon as she would stop flying using her
Scramjet Propulsion, Silvia would get in a slowed falling, and she would be barely able to move, until her Diamond Diadem was given to her. It goes without saying that the Council was pleased with the results, as it gave them another means of controlling her and putting a limit on Silvia's powerfull magic.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 130% more. 15% reduced spell damage. Parasol
smash. 95% increased area effect. Silent caster. Skills cost 360% when casted silent.
Defense : 77% chance to block, block apply only to Energy Shield. 5701
armor (with 1412 charisma and 703 wisdom), 100% of damage is taken from
mana before life. 15783(94698) Energy Shield. Energy Shield radius 45
feet. 8952 Void Shield. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated,Dispelled or Knocked Back.
Support : 4392(6228) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 3.8% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 13000% increased radius, 350% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 200% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 7.5% of mana regeneration, 13 aura limit.
When flying mach 2, skill takes 49% mana regeneration.
Essential sensor auras take 22.8% of mana regeneration.
Bichromatic Gala Dress
Energy Shield: 620(3720)
_______________________
600% increased Energy Shield
90% faster start of Energy Shield recharge
+360 to maximum Mana.
+126 to maximum Charisma
+87 to maximum Wisdom
+50% to Cold resistance
+40% to Earth resistance
Cannot be Frozen
25% reduced mana reserved for aura's.
75% increased effect of aura's.
Allies affected by your aura's recover faster from exhausion.
The dress reduces damage from falling by 80%
Durable Equipment
- The dress resist piercing, tearing and heat.
- The dress cleans itself by pouring water over it.
- The dress repairs itself by rubbing dirt on it.
- The dress shares these three traits with other worn garments from user.
The dress protect the wearer from great heat or chill.
The Moonspider Silk can change the colors to black or white.
Grants the magic spell Magnus Excorsismus, Wide area purification spell for massive damage on groups of undead and demon creatures. Damage scales by Wisdom. Require a wand to cast spell.
Grants the magic spell Stardust Bomb. A
long range homing missile with great explosive force for massive damage
in alarge area, which would be excellent for bombardments. Damage
scales by maximum Mana, and every usage consume 20% percent of the mana
pool. Require a wand to cast spell.
Grants the special ability Time Reverse: Negate the damage caused by a single attack. Can be used three times a day. Can only be cast on self.
-35% to agility
-40% to Strength
50% decreased dodge chance.
Disable all aura abilities for 24 hours, when upequipped.
Left unwanted
And forgotten.
On a snowy winters night.
Turning from black to white.
In the preparations for the coronation, the council ordered also an enchantable diadem for Silvia. That diadem had to be able to fit on the frame of Silvia’s lunaris circlet, and to be worn simultaneously. The diadem was mostly meant to mark Silvia’s status as empress. It was made with a total amount of 1333 diamonds, and had the symbols of her nation on it. The diadem had also 169 pearls on it, and everything together, it made the diadem probably one of the most expensive headpieces in existence in the continent.
But the diadem was also supposed to be strong, and it had to take over the enchants from the Praetor Tiara. But the Diamond Diadem was highly enchantable, and the court magicans were able to add the itemskill Magnetic Levitation. This skill would allow Silvia to move more easely in her rather heavy dress, as long as she was wearing the diadem. But the skill was actually far more powerfull then the mages originally anticipated, as the skill would allow Silvia to manipulate any object made from metal within her reach. And that reach was abouth a tenth of her aura radius, which would give Silvia an impressive field of control for this skill. And the ability scaled with the users mana, so with Silvia's huge mana, she was able to lift multiple tonnes of material with levitation.
But Two-edge intended the jewel which was responsible for the skill, to be placed inside the dress. The eccentric mastersmith was not pleased with how some people inside the council tried to get more and more influence over the girl queen, and how they tried to put her under their control. He got notice of Silvia's unhappiness with the situation, and vowed to her to help her to escape their grasp on her. The halftroll wanted his masterpiece to be something which was not buyed, but to be something that was earned. And as Two-edge deemed the current dress promising but ultimately flawed, he decided to work on something new, a piece of perfection and power the world had never seen before. And if Silvia would manage to gain her freedom, his masterpiece would be hers.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 130% more. 15% reduced spell damage. Parasol
smash. 110% increased area effect. Silent caster. Skills cost 360% when casted silent.
Defense : 77% chance to block, block apply only to Energy Shield. 5701
armor (with 1504 charisma and 703 wisdom), 100% of damage is taken from
mana before life. 16843(109479) Energy Shield. Energy Shield radius 45
feet. 10209 Void Shield. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated,Dispelled or Knocked Back.
Support : 4694(6806) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 3.6% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 13800% increased radius, 350% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 200% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 7.2% of mana regeneration, 13 aura limit.
When flying mach 2, skill takes 46.6% mana regeneration.
Essential sensor auras take 21.7% of mana regeneration.
Energy Shield: 494(2223)
________________________________
Energy Shield + 450%
+350 to maximum Mana
+143 to Charisma
+30% to Ghost Resistance
65% increased area effect of Area Skills.
25% reduced mana reserved for aura's.
400% increased radius of auras.
Regenerate 1% Energy Shield per second.
+1 to maximum numbers of Golems, Automations or Undead under your control.
Grants the spell Mind Wall. Aura ability that protect the user from mind altering magic and potions. Aura takes 20% of maximum mana pool.
As most of Halkegenia was now under control of Lhynn, two other superpowers on the continent, -namely the Elven Borg and the eastern lands of the sun 'Rub El Khali'- decided to join an alliance, in order to keep themself save from the ambitions of the gouvernment of Lhynn. The council took great offense on that move, as they suspected hidden plans to invade Lhynn, and throw the human empire over. The diplomatic connections with both lands were rather quickly severed, although some forces inside the gouvernment found it a stupid move, as it would only prove the elves and eastern demi-humans their aggresiveness.
Noneless, precautions were deemed nercessary, and a great plan was unfolded by the chairman of the council. Lhynn had to step up their ambitions, and had to create a strong movement inside the country, where all common people from all groups and ages could join it to provide the country with support. This organisation inside the country would be para-militaristic in nature, and would act along with the normal army.
The generals and counselors from the gouvernment realized that although Silvia was able to break cities, armies and strongholds, she could not give any ground control, and only truly excelled at air superiority, but only in the area where she was present. To reap the fruits from her actions, capable men who were devoted to the cause were needed. And thus the country of Lhynn was slowly becoming more militaristic in nature and organisation.
Aside of the building up of the army, SIlvias Prismatic Banico Fan was getting old, and an improvement was deemed nercessary. The generals ordered for more offensive powers to be added to the fan. But the court mages were already reaching the limits of what they could do on the magic artifacts, and Silvia was reaching a wall in power. The mages could perhaps add more silent-cast spells on items, but that would not really improve Silvia's stats or magical destructive power. At least not without paying unacceptable prices in mana consumption. The Windripper Fan was in that regard only a marginal improvement of Silvia's power. The increase in aura radius was nice, but the Eldrich Laser was a costly skill to use for Silvia, although its power was undeniably strong. But that skill would deplete Silvia's mana quite fast, and could only be used for a short time, lest she had to drop aura's or shields.
And thus the generals and court found themself again faced with a longing to improve the offensive power of their queen further. Elven magics was deemed stronger then that of human wizards, and the vast armies of the inhumanly strong demi-humans of Rub El Khali would easely overrun their own armies, if left unchecked. Silvia could counter the individual enemies, but not at the same time. It was either long range attacks, or her supporting the armies with her aura's. But Silvia could not do both tasks at the same time, leaving the forces of Lhynn vulnerable to one of the enemies.
Silvia's stats
Offense : Spend Energy Shield before mana for magic
skill costs. Skills cost 130% more. 45% increased spell damage. Parasol
smash. 110% increased area effect. Silent caster. Skills cost 360% when silently cast.
Defense : 82% chance to block, block apply only to Energy Shield. 5803
armor (with 1504 charisma and 805 wisdom), 100% of damage is taken from
mana before life. 16843(109479) Energy Shield. Energy Shield radius 45
feet. 10393 Void Shield. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some
Dark and Fire resistance. immunity to consecrated and desecrated ground.
Cannot be Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated, Dispelled or Knocked Back.
Support : 4816(6928) maximum mana.
Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and
Arcane Vision each take 3.4% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura
boost : 14200% increased radius, 350% increased effect of aura's, extra
physical and elemental
resistance, movespeed, attack and cast speed. Aura's reserve mana
regeneration. Allies under aura recover faster from exhaustion and low
mana. 200% increased effect of Curses. Enemies under aura are cursed with
Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and
Enfeeblee
Aura's take only 6.8% of mana regeneration, 14 aura limit.
When flying mach 2, skill takes 44.3% mana regeneration.
Essential sensor auras take 20.6% of mana regeneration.
45% chance to Block an physical attack.
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10% additional chance to Block an physical attack.
100% reduced physical Damage
+127 to Wisdom
50% increased Mana Cost of Skills
+402 to maximum Mana.
Whirling Barrier
Block chance only apply on an active Energy Shield.
+60% to Ghost Resistance.
500% increased radius of Aura's.
25% reduced mana reserved for Aura's.
Grants the magic spell Astral Smite: An attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
Grants the magic spell Brilliant Radiance: Offensive area spell, purifying the targets with holy light.
Grants the magic spell Jupitel Thunder: Offensive single-target spell, shocking the target with Lightning.
Grants the magic spell Eldritch Laser: Offensive, multi-target high energy laser attack, with high accuracy, piercing magic resistance, blocking healing, and dealing non-elemental magic damage. The skill scales by mana used in the skill.
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Ornate Inoculation Soulbox
Stores the soul inside this container, in order to grant the body protection from the effects of the chaos energies in pursuit of great power.
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Chaos Inoculation
Physical attack power increased by 100%.
Magical attack power increased by 100%.
Hitpoints are cut in half.
Increase the maximum limit for Energy Shield by 150%. This effect also works for Void Shield.
Inert Body
Stats cannot be reduced by negative effects.
Stats are sharply reduced if the soulbox is moved away from the soul's body.
+2 to maximum numbers of Golems, Automations or Undead under your control, if the soulbox is carried on, or close by the body.
All existing Golems, Automations or Undead from owner are controlled by the person who is holding the soulbox.
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The user is transformed into semi-undead. Some undead traits apply, but not all typical abilities of undead apprear. Those available are; Necromancy/Death/Negative magic immunity, Mind Magic Invalid, Critical Hit Invalid, Energy Drain Invalid, Status Damage Invalid.
What is different from true undeath; Food, Drink and Breathing are nercessary. no Holy, Fire weakness, no Dark Vision, Cannot recover from Necromancy/Death/Negative magics. No Striking Weapon Weakness.
Give up everything in pursuit of greatness - even life itself.
Sonorus Eggs
no stats
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The Red Sonorus Egg use the skill "Magic Message" or "Greater Magic Message" on the Sonorus Egg, to transform the message into a spoken voice.
The Red Sonorus egg can transform audio back to the skill 'Magic Message' and send it back to its master.
The Blue Sonorus Egg use the skill "Magic Projection" or "Wide-area Magic Projection", to transform thoughts and dreams into a visual presentation.
The Red Sonorus Egg can also record a scene, and send it back to its master by using the skill 'Magic Message'.
Both Sonorus eggs have the abilities 'Greater Magus Light', "Levitation", "Invisibility" and "Phasing".
Does not count as a golem or automation, and fly independently nearby its master. Their position can temporary be controlled, but only in close by proximity of the master. Alternatively, the eggs likes to sit on the top of the head of their master, and are required to do that from time to time, to be able to feed and recharge on the mana of their master.
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The great war of Lhynn was already lasting for more then 10 years, when Silvia was equipped with a new artifact, which would tip the balance in favor of Lhynn. The armies of the Elves and Demihumans would recieve devastating blows in a matter of day's, where before there was a stalemate in effect, and neither sides could progress any further, and was forced to hold their ground in trenches warfare.
In the northern countries, the ancient dragon ,-Bismark the frozen terror-, was slain in a battle by the armies of the northen countries. That creature took 30.000 brave men with him in the grave, but the northern people finally got rid of that ice dragon who terrorized the lands there for over 50 years. The body of the dragon was then mostly used to create a monument for the fallen victims, and further for reagents and potions. It was there that the court wizards from Lhynn managed to buy several of the most powerfull parts from the slain beast. They got their hands on scales, dragon blood and some other parts. The dragon remains promised great potential for enchanting cryomancy powers.
From that, the council decided that the magicans and courtiers had to make a neckpiece for Silvia, so they could utilitize the already existing ice afinity, shields and other enchantments of the Jeweled Choker of Jevunation, and merge them with the dragon parts.
The construction of the neckpiece and its many individial dragon scales and various other parts would take the craftsman and magicans over 3 years to complete. The neckpiece was made to utilitize as many scales as possible, and it would cover Silvia's entire neck and good part of her shoulders. The neckpiece would actually allow Silvia to turn her head a bit, and its perfect fit distributed the weight evenly over her shoulders. The neckpiece turned out to be more comfortable then her old choker, despite being a bit taller and more sleek around her neck. But the neckpiece would still force Silvia to keep her posture erect, and her head held up in a proud position. But that was something she was used with her old choker as well. The real disadvantage was that the neckpiece had different looks and structure then the rest of Silvia's clothing, and the scales had a dullish brown-golden color. The courtouriers decided to make Silvia wear a lacy collar over it, to cover the neckpiece up.
With her new neckpiece, Silvia power over ice magic went up dramatically, and she was ordered by the council to unleash a 6 weeks lasting blizzard on the unsuspecting forces of the demihuman alliance. During that time, around 70% of all enemy forces perished, -roughly 300.000 man-, and the admirals from the Elves and Demihumans had to negotiate a week later for a organized surrender and retreat, as their remaining troops were no longer able to continue, even though their supply lines were still functioning.
Silvia had become a superpower inside the continent of Halkegenia. Sending an army against Lhynn was now useless, if you could not protect yourself against the cold and being hampered with the snow and the lack of resources from the surrounding lands was lethal to any invading army.
But what she and the council didn't account for, was that the lethal blizzard also killed 400.000 of her own people. 100.000 of them being soldiers, but most of them were innocent civilians, who were not notified at all of the oncoming storm. The scale of the blizzard was far larger then anyone anticipated. Due to this catastrophe, which people eventually called 'the white hell', Silvia had just become a mass murderer of unprecedented scale. Once she discovered that the preperations for the blizzard were none-existent, and innocents got caught in the blizzard, she plummeted into another depression for 3 months.
Silvia's stats
Offense : Spend Energy Shield before mana for magic skill costs. Skills cost 130% more. 45%(190%) increased spell damage. Parasol smash. 110% increased area effect. Silent caster. Skills cost 360% when silently cast.
Defense : 82% chance to block, block apply only to Energy Shield. 7135 armor (with 1570 charisma and 805 wisdom), 100% of damage is taken from mana before life. 17902(143216) Energy Shield. Energy Shield radius 45 feet. 20784 Void Shield. Chaos, Cold, Earth, Ghost, Holy, and Lightning resistance. Some Dark and Fire resistance. immunity to consecrated and desecrated ground. Cannot be Weakened, Stunned, Frozen,Cursed, Burned, Sleeped, Suffocated, Dispelled or Knocked Back.
Support : 4966(7273) maximum mana. Phasing and Floating movement. Arcane Vision and Detect. Mind Wall, Floating, Radar, Lidar, and Arcane Vision each take 3.4% of mana regeneration when actived, and have 5 times the view radius of normal aura radius.
Aura boost : 14200% increased radius, 350% increased effect of aura's, extra physical and elemental resistance, movespeed, attack and cast speed. Aura's reserve mana regeneration. Allies under aura recover faster from exhaustion and low mana. 200% increased effect of Curses. Enemies under aura are cursed with Vulnerability, Elemental Weakness, Weaker Mind, Temporal Chains and Enfeeblee
Aura's take only 6.8% of mana regeneration, 14 aura limit.
When flying mach 2, skill takes 44.3% mana regeneration.
Essential sensor auras take 20.6% of mana regeneration.
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Earrings - Silvia's escape
Flower of Life - Silvia's little adventure
Steel body - Old Counsil overthrown, start of a new era
Whinston Blue - Calculating power
Aurora Furnace - Time to say goodbye.